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- on mouseDown
- global gt, section
- set gt to 0
- puppetSound(2, "click")
- updateStage()
- cursor(4)
- sound fadeOut 1, 60
- waitforfade()
- puppetSprite(the clickOn, 0)
- if the type of the member of sprite 36 = #digitalVideo then
- set the movieRate of sprite 36 to 0
- end if
- repeat with n = 1 to 30
- puppetSprite(n, 0)
- set the cursor of sprite n to 0
- end repeat
- puppetSound(0)
- set section to "back"
- play done
- cursor(-1)
- end
-